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Salmonids) and since theres like, a couple salmonid “classes” to choose from, it’ll be integral to have the playable salmonids be balanced in a way that compliments eachother, kinda like Team Fortress 2 classes. (Salmon Runners (or Human Preservationists) v. So i know the Salmon run gamemode will have a max of 8 players, four on each team.
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I have a backlog of maps i can nodegraph and make compatible with it (when i figure out how to make gamemodes too) and can suggest maps to alter their nodegraphs to be alot more applicable for Salmonid movement.Īlso for the Salmon run Gamemodes, im sure some people would want to play as the enemy so why not add like salmonid pills (from Parakeet’s Base, i know VJ can allow control of NPC’s directly but pill packs make much more sense to me). Im just about done with my high-schooling, and maybe once i get my own computer, i could help you create some of these Salmon Run maps. Got this idea whilst playing around with the NPC’s and building makeshift prop defense walls and such to help defend alongside my fellow species. Grizz’s role, and have some custom maps built for this gamemode starting with the prefix “sr_”.
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And have the original gametype be named “classic” or “OG” or something along those lines. I would dub this gametype “Objective: Humanity’s Preservation”. Defend human encampments, structures, and personnel from the salmonids. Tl dr: All in all, this Game Type differs from the regular Salmon-Run playstyle and does tend to mix things up from normal conventions. Would be cool to use actual breencasts within specific maps (or custom made ones) to help air his words and such to all players on the map. Grizz barking orders at you and chiming in every other wave, he’ll have a human replacement (with Wallace Breen’s Model) named Dr. It’s logical we use HL2 models for the humans (both from the rebels and combine, to signify human culture has been heavily altered to a society of survival of the fittest, some custom models may be used to help achieve this look).
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Unarmed human civilians need to have 100 HP and hav some level of self-healingĪrmed Humans (NPC’s) can have 80 HP and only medics can self-heal Some similar game events may occur like rushes and fog and such (the tide levels depend on what map we’re based on.) And there would be certain maps you’d have to traverse through to keep pushing back the fishy invaders and saving human lives.
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a power generator, a full egg basket, actual unarmed civilians (that you need to help evacuate) or a specific building. How i would like this game type would be, as the title suggests, defending a certain objective from Salmonid harm. The scenario backstory for this game type would be that based on Splatoon Lore, but with a twist, what if some humans survived the numerous apocalypses that flooded the earth and thrived in small pockets of civilization? Thats where the defense comes into play defending human encampments, buildings, and other things from the aquatic invaders! Since it’s more likely human-like weapons taking salmonids down, i thought of a cool idea for a “Defend the _ “ game type for the salmon run, deviating from collecting golden eggs and the quota system from Grizzco, since it’s mostly human playermodels against Humanoid fish. Bit of early thinking, but how i’d like to see Salmon-Run Gamemode objective type would go like this.
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